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Basic Strategy

 

The concept is simple. It all comes down to SPM (supply per minute). As a general rule of thumb, the faster you can get supply, the faster your team can upgrade to better weapons/vehicles/soldiers. If your team has 10 towns, and the opposing team has only 7, more than likely you will generate faster supply per min ( providing you have captured towns of similar supply value. 

 

Take your time when attacking towns. One rogue bullet or unseen RPG-7 Infantrymen could ruin your day, and send you back to your spawn point which could be several KM away. Focus on capping a camp or remain within range of a mash tent or ambulance to provide a closer spawn point.

 

When you are under fire, take cover or hit the dirt if no cover is availible. pressing Q, or E will roll you left or right which sometimes is just enough to avoid taking a bullet to the noggin.

 

Run in zig zag lines. Once the AI gets a bead on you, they are near 100% accuarate! Distance doesn't matter, they will head shot you with ak with 1 bullet from 400m. Keep moving while under fire in an erratic pattern, or fine some cover to protect you. The AI SOMETIMES will lose interest and fixate on something else.

 

Rock Paper Sizzors your way to victory!

Just like RPS, everything has a counter. How do you counter tanks? Maybe with another tank, but AT infantry are much better equipped at defeating armour than with another tank. First of all, if you are using armour, enemy armour will lock on to you VERY quickly! They can often miss the section of infantry you have stashed in the woods. What beats infantry? More infantry, or ironically another Tank or APC. If you prioritze AT infantry as your primary target, then the rest of them won't even engage you with small arms fire. Some towns like Nur or Jaza spawn RETARDED amounts of AT Infantry. You could have 30+ RPG and DRAGON infantry just waiting for your tank to come into range. A solid stratefy would be to bring in a BMP-3, dismount a section of MG Infantry to kill the AT Infantry, then use 100mm HE and 30mm HE thru thermals to wipe out all the dismounts.

 

 

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